Attributes
The difference in attributes will affect the capability of characters in certain area. For example, low strength characters will have many difficulties using heavier weapons.
Strength |
Vitality |
Dexterity |
Intelligence |
Charisma |
||||||
To Hit (Of 40) |
Weight |
Hit Point |
Stamina |
Range Attack |
Reflex |
Ability |
Saves vs. |
Focus |
Morale |
|
1 |
6 |
1 |
16 |
120 |
1 |
11 |
11 |
1 |
1 |
11 |
2 |
7 |
2 |
18 |
140 |
1 1/5 |
12 |
12 |
2 |
2 |
12 |
3 |
8 |
3 |
20 |
160 |
1 1/4 |
13 |
13 |
3 |
3 |
13 |
4 |
9 |
4 |
22 |
180 |
1 1/3 |
14 |
14 |
4 |
4 |
14 |
5 |
10 |
5 |
24 |
200 |
1 1/2 |
15 |
15 |
5 |
5 |
15 |
6 |
11 |
6 |
26 |
220 |
2 |
16 |
16 |
6 |
6 |
16 |
7 |
12 |
7 |
28 |
240 |
2 1/5 |
17 |
17 |
7 |
7 |
17 |
8 |
13 |
8 |
30 |
260 |
2 1/4 |
18 |
18 |
8 |
8 |
18 |
9 |
14 |
9 |
32 |
280 |
2 1/3 |
19 |
19 |
9 |
9 |
19 |
10 |
15 |
10 |
34 |
300 |
2 1/2 |
20 |
20 |
10 |
10 |
20 |
11 |
16 |
11 |
36 |
320 |
3 |
21 |
21 |
11 |
11 |
21 |
12 |
17 |
12 |
38 |
340 |
3 1/5 |
22 |
22 |
12 |
12 |
22 |
13 |
18 |
13 |
40 |
360 |
3 1/4 |
23 |
23 |
13 |
13 |
23 |
14 |
19 |
14 |
42 |
380 |
3 1/3 |
24 |
24 |
14 |
14 |
24 |
15 |
20 |
15 |
44 |
400 |
3 1/2 |
25 |
25 |
15 |
15 |
25 |
16 |
21 |
16 |
46 |
420 |
4 |
26 |
26 |
16 |
16 |
26 |
17 |
22 |
17 |
48 |
440 |
4 1/5 |
27 |
27 |
17 |
17 |
27 |
18 |
23 |
18 |
50 |
460 |
4 1/5 |
28 |
28 |
18 |
18 |
28 |
19 |
24 |
19 |
52 |
480 |
4 1/5 |
29 |
29 |
19 |
19 |
29 |
20 |
25 |
20 |
54 |
500 |
4 1/5 |
30 |
30 |
20 |
20 |
30 |
21 |
26 |
21 |
56 |
520 |
5 |
31 |
31 |
21 |
21 |
31 |
22 |
27 |
22 |
58 |
540 |
5 1/5 |
32 |
32 |
22 |
22 |
32 |
23 |
28 |
23 |
60 |
560 |
5 1/4 |
33 |
33 |
23 |
23 |
33 |
24 |
29 |
24 |
62 |
580 |
5 1/3 |
34 |
34 |
24 |
24 |
34 |
25 |
30 |
25 |
64 |
600 |
5 1/2 |
35 |
35 |
25 |
25 |
35 |
Strength |
Vitality |
Dexterity |
Intelligence |
Charisma |
||||||
To Hit |
Weight |
Hit Point |
Stamina |
Range Attack |
Reflex |
Ability |
Saves vs. |
Focus |
Morale |
|
26 |
31 |
26 |
66 |
620 |
6 |
36 |
36 |
26 |
26 |
36 |
27 |
32 |
27 |
68 |
640 |
6 1/5 |
37 |
37 |
27 |
27 |
37 |
28 |
33 |
28 |
70 |
660 |
6 1/4 |
38 |
38 |
28 |
28 |
38 |
29 |
34 |
29 |
72 |
680 |
6 1/3 |
39 |
39 |
29 |
29 |
39 |
30 |
35 |
30 |
74 |
700 |
6 1/2 |
40 |
40 |
30 |
30 |
40 |
31 |
36 |
31 |
76 |
720 |
7 |
41 |
41 |
31 |
31 |
41 |
32 |
37 |
32 |
78 |
740 |
7 1/5 |
42 |
42 |
32 |
32 |
42 |
33 |
38 |
33 |
80 |
760 |
7 1/4 |
43 |
43 |
33 |
33 |
43 |
34 |
39 |
34 |
82 |
780 |
7 1/3 |
44 |
44 |
34 |
34 |
44 |
35 |
40 |
35 |
84 |
800 |
7 1/2 |
45 |
45 |
35 |
35 |
45 |
36 |
41 |
36 |
86 |
820 |
8 |
46 |
46 |
36 |
36 |
46 |
37 |
42 |
37 |
88 |
840 |
8 1/5 |
47 |
47 |
37 |
37 |
47 |
38 |
43 |
38 |
90 |
860 |
8 1/4 |
48 |
48 |
38 |
38 |
48 |
39 |
44 |
39 |
92 |
880 |
8 1/3 |
49 |
49 |
39 |
39 |
49 |
40 |
45 |
40 |
94 |
900 |
8 1/2 |
50 |
50 |
40 |
40 |
50 |
41 |
46 |
41 |
96 |
920 |
9 |
51 |
51 |
41 |
41 |
51 |
42 |
47 |
42 |
98 |
940 |
9 1/5 |
52 |
52 |
42 |
42 |
52 |
43 |
48 |
43 |
100 |
960 |
9 1/4 |
53 |
53 |
43 |
43 |
53 |
44 |
49 |
44 |
102 |
980 |
9 1/3 |
54 |
54 |
44 |
44 |
54 |
45 |
50 |
45 |
104 |
1000 |
9 1/2 |
55 |
55 |
45 |
45 |
55 |
46 |
51 |
46 |
106 |
1020 |
10 |
56 |
56 |
46 |
46 |
56 |
47 |
52 |
47 |
108 |
1040 |
10 1/5 |
57 |
57 |
47 |
47 |
57 |
48 |
53 |
48 |
110 |
1060 |
10 1/4 |
58 |
58 |
48 |
48 |
58 |
49 |
54 |
49 |
112 |
1080 |
10 1/3 |
59 |
59 |
49 |
49 |
59 |
50 |
55 |
50 |
114 |
1100 |
10 1/2 |
60 |
60 |
50 |
50 |
60 |
Base Walk Speed: 10
Base Sight: 30
Quick Item: 8 slots
Inventory: 24 slots
Saves against Entanglement - Effects that restrict character's actions
Increases effects of strength type abilities
To Hit - Chance to hit with weapons. (Dice 0-40, 0=Critical Hit, 40=Critical Miss)
For example, 6 means must roll 6 or less to hit AC 0, To Hit - AC = maximum no that can hit
Weight - Maximum quantity of items allowed being equipped. If characters carry more weight they can handle, they will receive a -1 saves / reflex penalty per point over.
Strength measures the physical power the character owns by nature. It will greatly define the ability of a character in physical combat. This is important for characters that rely on combat skills and battles at front lines such as knights /cavaliers; and less important to mages / sorceresses.
Vitality
Saves against Weaken - Effects that alters character's stats
Increases effects of vitality type abilities
Hit Point - Amount of damage a character can take before death.
Stamina - Depletes when making movements in combat. Should it drops below 0 the character will receive a -5 penalty on reflex and saves until recovered by rest or other means.
Vitality represents the fitness level of a character’s body. This is essential for one’s ability to survive from various harms in the field. This is most important to character that have to stay in front lines often such as knights / cavaliers and cleric / priestesses; and less important to those who do not face enemies directly such as bards / rogues or mages / sorceresses.
Dexterity
Saves against Damage / Trap - Effects that directly or indirectly damage character
Increases effects of dexterity type abilities
Range Attack+ - Proficiency with range weapons. This grants extra attacks.
Reflex - Speed that character can act. Reflex points will be spent for actions taken in each round, (6 seconds) and will be recharged in the start of next round. More reflex points allow character to perform more acts in the same amount of time.
Different actions will varies in amount of reflex points to perform
Dexterity renders the agility and quickness in actions and reflex. Characters with higher dexterity value will have more chances to take the initiative in battle. This is most important to characters that rely on range attacks and natural skills rangers / huntresses or traveler’s skills such as bards / rogues; and not so important to others although it can help increase knights / cavaliers’ rate of attack.
Intelligence
Saves against Magic - Effects that is mythical and magically based
Increases effects of intelligence type abilities
Ability - Maximum number of abilities the character can learn.
vs. Saves - Bonus to vs. saves value when casting abilities. This makes the effects of skills cast by character harder to be avoided by the opponents.
Intelligence describes the character's potential to learn and control their skills and techniques. It is crucial for characters that are highly dependent on their class skills in order to survive. This is important to character that rely on arcane or divine spells such as mages / sorceresses or clerics / priestesses; and not so important to other classes.
Charisma
Saves against Mind Affecting - Effects that alter character's mental state
Increases effects of charisma type abilities
Morale - Amount of pressure a character can take before morale failure. Event such as sudden loss of significant amount of hit points, cursed by multiple harmful ability effects, surrounded, losing teammates or seeing allies in morale failure. Higher morale values allow character to face hard situations with losing control.
Focus - When characters are hit and received physical damage in combat, whether by spell, sword or other means, a successful focus save vs. 40 must be made or they will be paused for the rest of this round. Also any skills they are attempting to cast will be disrupted and turned to waste with no effect.
Charisma draws the personal influence and ability to face various circumstances. This is essential for characters that wish steady performance and allows their venture to be easier. This is important to character that require to face enemies directly such as knights / cavaliers or clerics / priestesses; and is less important to other classes
The movement speed of a character. While reflex points will not affect base walk speed, there are certain effects from spells or items that will allow characters to improve their movement rate.
Sight Range
General distance that the character will able to detect and react to other characters. The base sight is fixed but like base walk speed it can be improved through effects of spells or items. Characters with special abilities such as detection or infravision will also be restricted with their base sight range.
Quick Item
The quick item slots are for quick uses in battles or serious conditions. Only usable items (not including equipments) such as potions or scrolls can be placed in quick item slots.
Inventory
Each character will have 24 inventory slots for start and can place any items within. Some items are stackable can be placed in multiple within 1 slot.
Morale Failure & Recovery
When taken damage, character will need to save vs. Charisma 40 or lose morale point equal to amount of hit point lost. As morale point drops to 0 or below, characters will morale failure and become uncontrollable and takes random actions..
Each turn character will automatically make a save vs. Charisma 25 to recover 1-4 morale point. Effects of morale failure will continue until morale point is recovered to 0 or more.
Reputation
Each character owns a reputation, ranged from 20 to -20 which represents their good / evil status in the realm. Reactions of NPC will change due to the reputation status the character owns. Actions and consequences may change reputation of characters, making them more or less welcomed in places or different people.
Experience serves as abstract factor for a character’s growth and development, which once accumulated enough a character, will gain a level up. With each level up, character can choose to earn a new feats and skills according to their classes and races.
LV |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
EXP |
1 |
3 |
||||||||||
2 |
4 |
1000 |
|||||||||
3 |
4 |
1 |
3000 |
||||||||
4 |
5 |
2 |
6000 |
||||||||
5 |
6 |
3 |
10000 |
||||||||
6 |
7 |
3 |
1 |
15000 |
|||||||
7 |
8 |
4 |
1 |
21000 |
|||||||
8 |
9 |
4 |
2 |
28000 |
|||||||
9 |
10 |
5 |
2 |
36000 |
|||||||
10 |
11 |
5 |
3 |
45000 |
|||||||
11 |
11 |
6 |
3 |
1 |
55000 |
||||||
12 |
12 |
6 |
4 |
1 |
66000 |
||||||
13 |
12 |
7 |
4 |
2 |
78000 |
||||||
14 |
13 |
7 |
5 |
2 |
91000 |
||||||
15 |
13 |
8 |
5 |
3 |
105000 |
||||||
16 |
14 |
8 |
6 |
3 |
1 |
120000 |
|||||
17 |
14 |
9 |
6 |
4 |
1 |
136000 |
|||||
18 |
15 |
9 |
7 |
4 |
2 |
153000 |
|||||
19 |
- |
10 |
7 |
5 |
2 |
171000 |
|||||
20 |
10 |
8 |
5 |
3 |
190000 |
||||||
21 |
11 |
8 |
6 |
3 |
1 |
210000 |
|||||
22 |
11 |
9 |
6 |
4 |
1 |
231000 |
|||||
23 |
12 |
9 |
7 |
4 |
2 |
253000 |
|||||
24 |
12 |
10 |
7 |
5 |
2 |
276000 |
|||||
25 |
13 |
10 |
8 |
5 |
3 |
300000 |
26 |
13 |
11 |
8 |
6 |
3 |
1 |
325000 |
||||
27 |
14 |
11 |
9 |
6 |
4 |
1 |
351000 |
||||
28 |
14 |
12 |
9 |
7 |
4 |
2 |
378000 |
||||
29 |
15 |
12 |
10 |
7 |
5 |
2 |
406000 |
||||
30 |
15 |
13 |
10 |
8 |
5 |
3 |
435000 |
||||
31 |
13 |
11 |
8 |
6 |
3 |
1 |
465000 |
||||
32 |
14 |
11 |
9 |
6 |
4 |
1 |
496000 |
||||
33 |
14 |
12 |
9 |
7 |
4 |
2 |
528000 |
||||
34 |
15 |
12 |
10 |
7 |
5 |
2 |
561000 |
||||
35 |
|
15 |
13 |
10 |
8 |
5 |
3 |
595000 |
LV |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
EXP |
36 |
15 |
15 |
15 |
13 |
11 |
8 |
6 |
3 |
1 |
630000 |
|
37 |
- |
- |
- |
14 |
11 |
9 |
6 |
4 |
1 |
660000 |
|
38 |
14 |
12 |
9 |
7 |
4 |
2 |
713000 |
||||
39 |
15 |
12 |
10 |
7 |
5 |
2 |
751000 |
||||
40 |
- |
13 |
10 |
8 |
5 |
3 |
790000 |
||||
41 |
13 |
11 |
8 |
6 |
3 |
1 |
830000 |
||||
42 |
14 |
11 |
9 |
6 |
4 |
1 |
871000 |
||||
43 |
14 |
12 |
9 |
7 |
4 |
2 |
913000 |
||||
44 |
15 |
12 |
10 |
7 |
5 |
2 |
956000 |
||||
45 |
- |
13 |
10 |
8 |
5 |
3 |
1000000 |
||||
46 |
13 |
11 |
8 |
6 |
3 |
1045000 |
|||||
47 |
14 |
11 |
9 |
6 |
4 |
1091000 |
|||||
48 |
14 |
12 |
9 |
7 |
4 |
1138000 |
|||||
49 |
15 |
12 |
10 |
7 |
5 |
1186000 |
|||||
50 |
- |
13 |
10 |
8 |
5 |
1235000 |
|||||
51 |
13 |
11 |
8 |
6 |
- |
||||||
52 |
14 |
11 |
9 |
6 |
|||||||
53 |
14 |
12 |
9 |
7 |
|||||||
54 |
15 |
12 |
10 |
7 |
|||||||
55 |
- |
13 |
10 |
8 |
|||||||
56 |
13 |
11 |
8 |
||||||||
57 |
14 |
11 |
9 |
||||||||
58 |
14 |
12 |
9 |
||||||||
59 |
15 |
12 |
10 |
||||||||
60 |
- |
13 |
10 |
61 |
13 |
11 |
|||||||||
62 |
14 |
11 |
|||||||||
63 |
14 |
12 |
|||||||||
64 |
15 |
12 |
|||||||||
65 |
- |
13 |
|||||||||
66 |
13 |
||||||||||
67 |
14 |
||||||||||
68 |
14 |
||||||||||
69 |
15 |
||||||||||
70 |
- |